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Docary is a place to play/create RTS games online that works everywhere.

Total 32. Pages (2): 1 2 

  • Single player weak AI for RTS chess

    We create a small version for adding single player support for RTS variant of chess. You can play it here: Classical 1vsAI, 300, knightmare, Creative AI, Napoleon

    12/02/2015

  • Creative Chess RTS

    This multi player variant of chess is a very complex one. The complexity of this game (10^1000) is greater that the complexity of go (10^123). Machines cannot compute in this almost infinite space. This is our final version of chess variants for multi player. We will add single player version of those next. Here are the rules:

    1. The starting position is only with 2 kings on their classical places (e1 and e8) and other pieces in 'hand' of each player
    2. The player can either move a piece from the board or can place a piece form 'hand' (all non king pieces form a classical chess set).
    3. A piece can be placed on the board by a player as a move and that pieces must not give check to the opponent king.
    4. The pawns can be placed only near the king or line 2 or 7 depending on colour respecting rule #3.
    5. Other non pawns can be place anywhere respecting rule #3.

    You can play it here Creative Chess
    The real-time version of creative chess allows you to place a piece in your field, giving check or not is allowed. Only for 2 players.

    09/10/2015

  • Big Chess for big fans, bigger fun

    Play it here.. Big chess for 2 players.

    08/30/2015

  • Real Time Chess is a reality

    It's super fun and very very chess like. Expect no o-o or o-o-o (those are hacks of the turn based version of chess). The king is very slow (he is old), the people besides their king are very fast, you can create combos. Napoleon played this game on a real battlefield. It works ok on tablets and smartphones. Requires 2 players and you always play white. Play it

    07/14/2015

  • Multiplayer, finally!

    We manage to put together de code for server and browser to manage the inner working of the RTS multiplayer games. We tried many techniques and none prove to be scalable as the final one. This demo will show a small part of the workings. Be aware that all multiplayer games requires others players to join and have fun. So best way to view is to invite a friend. No logins, no strings, expect small issues. Have fun (we had fun)

    07/13/2015

  • Board game... because we can

    We create another multiplayer demo for a small game.

    07/13/2015

  • Massive multiplayer

    We create a demo for unlimited number of players, just to test 1 server.

    07/13/2015

  • Third game

    Fight the boss... Eventually this mod will be incorporated in second game. Enjoy here

    Singleplayer

    03/25/2015

  • Small update

    We put live a new update that adds collition, some bug fixes, etc. The gameplay for all minigames is affected with this.

    12/29/2014

  • Second game. Another map.

    Play a new map here. Pressing Z will help navigate de map.

    08/24/2014

  • Second game. RTS like. Beat the AI.

    We create a RTS like mode for tech demo for our web engine. You must beat the AI. Simple as that. Play here.

    Singleplayer


    Features:
    - simple AI bots
    - tank upgrades
    - rts like mechanics
    - press I to see instructions/keys

    08/11/2014

  • Single player mode for tech demo

    We create a single player mode for tech demo for our web engine. You must beat the AI and go to level 12, and come back alive. Play here.

    Singleplayer


    Features:
    - simple AI bots
    - tank upgrades
    - roguelike gameplay mechanics

    05/06/2014

Total 32. Pages (2): 1 2 


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